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	<title>motion.tv &#187; broadcast</title>
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		<title>Stanton Cruse: Flash for Broadcast Quality Animation</title>
		<link>http://motion.tv/2009/08/26/stanton-cruse-flash-for-broadcast-quality-animation/</link>
		<comments>http://motion.tv/2009/08/26/stanton-cruse-flash-for-broadcast-quality-animation/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 04:00:39 +0000</pubDate>
		<dc:creator>themotionteam</dc:creator>
				<category><![CDATA[animation]]></category>
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		<category><![CDATA[video]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[cruse]]></category>
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		<category><![CDATA[quality]]></category>
		<category><![CDATA[stanton]]></category>

		<guid isPermaLink="false">http://motion.tv/?p=502</guid>
		<description><![CDATA[<p>Flash animation expert and founder of High Bar Films in Los Angeles</p>

<p><br class="spacer_" /></p>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-501 alignleft" src="http://motion.tv/files/2009/06/speakerstanton.jpg" alt="&lt;p&gt;&lt;/p&gt;" width="100" height="100" />Flash animation expert and founder of High Bar Films in Los Angeles, <a href="http://www.imdb.com/name/nm1710333/" target="_blank">Stanton Cruse</a> has just completed work on <a href="http://frederatorblogs.com/ape/" target="_blank">Ape Escape</a>. His current and past projects include ABC&#8217;s <em><a href="http://a51.abcfamily.go.com/shows/slackercats/Home/index.html" target="_blank">Slacker Cats</a></em>, <em>Where My Dogs At</em>, <em>Wow Wow Wubbzy</em>, <em>Sunday Pants: Weighty Decisions</em> (Cartoon Network), Drew Carey&#8217;s <em>Green Screen Show</em>, <em>The Phil Hendrie Show</em> (FOX) and <em>EuroTrip</em> (title sequence &#8211; Dreamworks).</p>
<h2>what are the advantages of using Flash for character animation?</h2>
<p><a href="http://motion.tv/files/2009/08/stanton_6.gif" class="highslide-image" onclick="return hs.expand(this);"><img class="alignright size-full wp-image-1033" src="http://motion.tv/files/2009/08/stanton_6.gif" alt="stanton_6" width="324" height="217" /></a>Anything you can design, as an artist, you can animate in Flash – and you can do it pretty quickly. In a couple of days, you can have a fully animated scene that&#8217;s in full color, 24 frames per second, that&#8217;s broadcast quality and ready to show the world.</p>
<h2>what are the challenges of using Flash for character animation?</h2>
<p>Early versions of Flash (I started in version 5) had some definite limitations. But as developers were given the ability to create third-party extensions, animators began developing tools to solve specific problems. I&#8217;ll give you an example: Say you have a 500-frame scene and want to lay some keyframes down at frame 300; when you click into your character, no matter where you are in your timeline, the playhead jumps back to frame 1. This can be very frustrating if you have a long, complicated scene with a lot of layers and nested parts, and every time you click into a part you have to scroll back through the timeline. Dave Wolfe, an animator at Cartoon Network, has written an extension called <a href="http://toonmonkey.com/extensions.html" target="_blank">Frame Edit</a> that lets you stay at the same frame you were at when you clicked into a symbol. This saves a tremendous amount of time and brainpower.</p>
<h2>what are the challenges of producing a broadcast quality show in Flash?</h2>
<p><a href="http://motion.tv/files/2009/08/stanton_9.gif" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft size-full wp-image-1036" src="http://motion.tv/files/2009/08/stanton_9.gif" alt="stanton_9" width="323" height="216" /></a>There&#8217;s a tendency for things to get rushed into animation without taking a good look at the overall strategy of how to do a Flash show. Elements that aren&#8217;t in place initially have to be introduced into the production at some point, causing a lot of back up down the line. There&#8217;s a lot of confusion about what a proper set up of a Flash show is, because it&#8217;s all so new and we&#8217;re still finding our way. But it&#8217;s important to figure out how to do it right, and I have some good ideas about that.</p>
<h2>how do you see Flash being used, and what do you think, ultimately, its role will be?</h2>
<p>Right now it&#8217;s mainly being used in television, and it seems to be gaining a pretty strong foothold there. At <a href="http://www.sixpointharness.com" target="_blank">Six Point Harness</a>, the studio I helped form, we created dozens of pilots. Studios were willing to outsource the pilots to us because we could get them done relatively quickly and cheaply.</p>
<p>As a natural progression of that, larger studios like Film Roman and Nickelodeon – which has its Flash show <em>El Tigre</em>, as Cartoon Network has <em>Fosters</em> – are considering Flash a more valuable tool for doing broadcast production. At Film Roman, there are dozens of shows being produced in Flash. While I think big studios will do more and more shows in Flash, I don&#8217;t see them phasing out traditional all together, that&#8217;s a well-established pipeline. But this is a transitional time and I feel like the studios are really giving Flash a chance – though nobody has decided yet if the best model is going to be in-house, out-sourced, or a combination of the two. That&#8217;s a conversation we&#8217;re still having.</p>
<h2>how would you compare working in 3D vs. Flash?</h2>
<p><a href="http://motion.tv/files/2009/08/stanton_10.gif" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft size-full wp-image-1037" src="http://motion.tv/files/2009/08/stanton_10.gif" alt="stanton_10" width="323" height="215" /></a>Flash can be more challenging than working in 3D. In 3D you have a technical director who controls the models and does very elaborate, well designed set ups. When a character animator hits the rig, it&#8217;s like a driving a well-engineered car. Things are logical, they&#8217;re where they&#8217;re supposed to be and it&#8217;s actually pretty easy. When I got to Flash, there were no standards or best practices. The challenge was, how do I use what I know to create models that are well engineered and &#8220;easy to drive&#8221;?</p>
<p>When I began 3D animation, I approached it the same way I approached traditional. I would spend a lot of time working with the character and creating strong poses until I&#8217;d get the scene completely posed out. Then I would do pass after pass of computer interpolation to get some nice overlapping action and flesh out my scene.</p>
<p>When I came to Flash, I did it the same way. On my first day working on Jake&#8217;s Booty Call, a 2002 movie produced by National Lampoon, I spent a lot of time creating keyframes and poses of the character. The guys were getting frustrated with me, saying, &#8220;Okay, apply some motion tweens already, let&#8217;s see this guy go!&#8221; But I had to make sure the poses were right first. Ever since then, that&#8217;s been my approach. Any time I&#8217;ve gone away from it, it takes me a lot longer to get through the scene. I end up getting lost in motion tweens and what the computer is doing, trying to force it to do things it&#8217;s not wanting to do. Which means I&#8217;m no longer in control of what I&#8217;m creating, and the tool is controlling me.</p>
<p>Beyond animation, in running a production, it&#8217;s important to control what&#8217;s going on there too, and not let it get away from me – which I can achieve by spending the necessary time up front thinking about the end of the production.</p>
<h2>you recently completed ape escape. what was that project like?</h2>
<p><a href="http://motion.tv/files/2009/08/stanton_7.gif" class="highslide-image" onclick="return hs.expand(this);"><img class="alignright size-full wp-image-1034" src="http://motion.tv/files/2009/08/stanton_7.gif" alt="stanton_7" width="323" height="216" /></a>After <em>Slacker Cats</em> I went to Hawaii to supervise <em>Ape Escape</em>, which was 38 two-minute short films for Nicktoons, produced by <a href="http://newtoons.frederator.com/ape" target="_blank">Frederator</a>.</p>
<p>The cartoon is based on Sony PlayStation’s popular 1999 video game of the same name. If you&#8217;re familiar with the game can look forward to seeing many of the same characters, including Specter, Jimmy, The Professor and others. However, the similarities end there. The episodes were written for an audience of 6 to 13-year-olds who have never played the game. The humor is very slapstick.</p>
<p>I was super excited to do this project, because it was a test of my skills and what I&#8217;ve learned thus far. While I&#8217;ve run some small shows in the past, I had to scale it up to a larger production like <em>Ape Escape</em>. It was a lot of work &#8211; but overall, a great experience.</p>
<h2>you&#8217;ve made a commercial in 2.5D – what was that process like?</h2>
<p><a href="http://motion.tv/files/2009/08/stanton_4.gif" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft size-full wp-image-1044" src="http://motion.tv/files/2009/08/stanton_4.gif" alt="stanton_4" width="251" height="167" /></a>We created the characters using Illustrator as our design platform, and Flash as our animation timeline. We used After Effects to create the environments, and as the camera would move through, perspective would change, giving a sense of dimensionality – but nothing is actually 3D here. The commercial was a promotion for Max Lucado&#8217;s book Every Day Deserves a Chance. You can <a href="http://youtube.com/watch?v=IvP9sO5z6OQ" target="_blank">view it</a> on You Tube.</p>
<p>I can imagine doing a project someday with 2D characters animated in Flash, that live inside of 3D vehicles created in Maya, joined together seamlessly in animation. It&#8217;s a look I haven&#8217;t seen yet. We&#8217;ve seen 2D and 3D together, I&#8217;ve just not seen 2D Flash and 3D brought together. That&#8217;s what I&#8217;m ultimately pushing for and hoping I&#8217;ll get a chance to do.</p>
<h2>when did you know you wanted to do animation?</h2>
<p>The first character I ever drew was <a href="http://en.wikipedia.org/wiki/Cap'n_Crunch" target="_blank">Cap&#8217;n Crunch</a>. I was a Saturday morning junkie, and I used to love Cap&#8217;n Crunch commercials – I have no idea why. When I was six years old we moved to the Azores, where there were no cartoons, only The Muppet Show in Spanish. By the time we came back to the states, Disney was doing some incredible work. In particular, I remember the opening sequence of Rescuers Down Under – a little boy runs into the wilderness to play with his friend, a golden majestic bird; the bird tosses him around in the air and pushes him along on the water as he&#8217;s water-skiing. There was a lot of unspoken drama – it was very moving, and it amazed me that I could be moved by an animated cartoon.</p>
<p><a href="http://motion.tv/files/2009/08/stanton_8.gif" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft size-full wp-image-1035" src="http://motion.tv/files/2009/08/stanton_8.gif" alt="stanton_8" width="323" height="216" /></a>That experience made me want to create art that moves people and creates an emotional response. With cartoons, comedy has always been and will always be popular, but there was something about those films – the big epic scenes, the scope and scale of what they were doing – that just blew me away. It still does. I love that stuff.</p>
<h2>would you like to do something of that scale and scope in Flash? could you use Flash for an entire movie?</h2>
<p>I would love to be afforded the opportunity to try. I really feel it can be done. My first experience in Flash was on that movie in 2002, and we&#8217;ve come so far since then – although studios had insisted it was preposterous to think Flash could ever be used for broadcast television. Now we&#8217;re doing it and they&#8217;re asking, &#8220;how can we do it better?&#8221; Today, people scoff at the idea of doing feature films in Flash, insisting it&#8217;ll never happen. Which makes me think it will eventually happen.</p>
<h2><a href="http://motion.tv/files/2009/08/stanton_5.gif" class="highslide-image" onclick="return hs.expand(this);"><img class="alignright size-full wp-image-1032" src="http://motion.tv/files/2009/08/stanton_5.gif" alt="stanton_5" width="322" height="217" /></a>in an interview at <a href="www.studiodaily.com/main/minisites/flash/flashmaster9.html" target="_blank">studiodaily.com</a>, you advised novice users to approach their scene as an artist, not a technician.  &#8220;Think in terms of thumbnails, posing, and timing&#8230;.compose solid drawings and endeavor to create quality animation art.&#8221; you stress the fundamentals of art over technology.</h2>
<p>The pioneers of our industry spent the best years of their lives innovating and creating our industry. Everything they did is relevant to everything we do. We can&#8217;t forget where we came from, and we need to learn traditional approaches-our wheel may be shiny, new and fast, but these guys invented the wheel a long time ago. I&#8217;m not sure how impressed they would be with our technology, and I don&#8217;t think they&#8217;d be impressed at all if we forget what they discovered and learned. We need to retain that knowledge as we push forward into new mediums.</p>
<p><strong><span class="motionRed">speaking at motion09</span><br />
 </strong> Stanton Cruse will be one of the &#8216;rock stars&#8217; at <strong>motion</strong>09</p>
<p><strong>10<span class="motionRed">.</span>11 &#8211; 10<span class="motionRed">.</span>14 2009 <span class="motionRed">|</span> abq <span class="motionRed">|</span> nm<span class="motionGreen"><br />
 motion </span><span class="motionRed">|</span> experience inspiration</strong></p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..<br />
 <strong>author:</strong> Lilian Dregalla<br />
 <a href="http://www.workingstory.com/" target="_blank">Working Story Creative</a></p>
<p><strong>copyright:</strong> © 2008 &#8211; 09<br />
 <span class="motionRed">motion.tv</span></p>
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		<title>Zoa Martinez :: Design Made to Move</title>
		<link>http://motion.tv/2008/05/22/zoa-martinez-design-made-to-move/</link>
		<comments>http://motion.tv/2008/05/22/zoa-martinez-design-made-to-move/#comments</comments>
		<pubDate>Fri, 23 May 2008 04:59:36 +0000</pubDate>
		<dc:creator>themotionteam</dc:creator>
				<category><![CDATA[broadcast design]]></category>
		<category><![CDATA[motion conference]]></category>
		<category><![CDATA[motion graphics]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[martinez]]></category>
		<category><![CDATA[zoa]]></category>
		<category><![CDATA[zona]]></category>

		<guid isPermaLink="false">http://motion.tv/?p=215</guid>
		<description><![CDATA[<p>An interview with Zoa Martinez from Zona Design. Design Made to Move.</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-219" src="http://motion.tv/files/2009/05/speakerzoa.jpg" alt="zoa martinez" width="100" height="100" />Zoa Martinez, president and creative director of ZONA Design, New York. ZONA Design clients include: A&amp;E, Disney, and ESPN to HBO, SKY Italia and Time Warner.</p>
<h3><span class="motionBold">how did you transition from fine art to motion graphics?</span></h3>
<p>I&#8217;ve always been an artist, sculptress and painter, so thinking in terms of composition and color is very intuitive and natural for me—and all self-taught. I didn&#8217;t go right into motion graphics, I went from doing fashion illustration to illustration to advertising to graphic design, all the disciplines. Primarily, my work is pop art.</p>
<h3><span class="motionBold">you can&#8217;t really split your art into fine or commercial art, because it comes from the same source.</span></h3>
<p>Yes, absolutely. As an artist, my work continues to grow through the means and media we use to portray the messages our clients want heard. There is a fine-art quality in my commercial work—with the typographic choices I make, or if I use a particular brush, it&#8217;s not because I&#8217;m trying to &#8220;create a texture.&#8221; There&#8217;s nothing wrong with that, but my choices aren&#8217;t decorative; I&#8217;m creating a texture that is necessary, as I would do on a canvas, or a patina on a sculpture. My approach to composition is the same, using the intentional juxtaposition or deconstruction of elements to create a message.</p>
<h3><img class="alignleft size-full wp-image-217" src="http://motion.tv/files/2009/05/interviewzoa1.jpg" alt="interviewzoa1" width="250" height="188" /><span class="motionBold">the brand identity you developed for <a href="http://www.dexigner.com/digital/news-g9902.html">Animal Planet&#8217;s national R.O.A.R.</a> campaign (Reach Out. Act. Respond.) was strong because it was so simple.</span></h3>
<p>Yes, it was very simple and clean. We wanted to promote Animal Planet&#8217;s non-profit R.O.A.R. and at the same time, connect the campaign back to the network by using their on-air talent. So it achieved two goals without feeling unnatural. I live my life that way; I don&#8217;t do anything that doesn&#8217;t feel right.</p>
<h3><span class="motionBold">to capture the essence of a brand or product, you need to get inside its culture and inhabit the perspective of its target audience. It&#8217;s a bit like method acting.</span></h3>
<p>Yes, exactly. I&#8217;m very open, I&#8217;m a great investigator, and I love to explore. My approach is to get close to the brand and the product, to get in tune with the message and keep it really clear. I’m very passionate and confident about the work I do, so what you see comes out very boldly, regardless of whether it&#8217;s soft or aggressive in spirit.</p>
<h3><span class="motionBold">how do design ideas come to you?</span></h3>
<p>I try to be clever with things. I think really fast, and ideas come to me immediately. I might explore alternative ideas but the first one I think of is usually it.</p>
<h3><img class="alignright size-full wp-image-216" src="http://motion.tv/files/2009/05/interviewzoa.jpg" alt="interviewzoa" width="250" height="152" /><span class="motionBold">when you&#8217;re an artist, it&#8217;s like there&#8217;s a switch in your head that&#8217;s hard to turn off—you&#8217;re always seeing the world through the filter of your art.</span></h3>
<p>Oh, it&#8217;s crazy. I want to design the whole world. And I&#8217;m a nut about details—there are times when I&#8217;ll be working with a composite artist, and I&#8217;ll ask, &#8216;can you just cut down one-and-a-half frames?&#8217; They&#8217;ll look at me like, &#8216;what, are you, nuts? You almost get neurotic about details, colors and shapes. I don&#8217;t remember who, but someone said, &#8220;Art is a subconscious madness expressed in terms of sanity.&#8221; It&#8217;s so true. I sleep with it, I wake up with it, it&#8217;s there when I&#8217;m redoing my apartment. My desk right now looks like an abstract expressionist piece—but when I organize the shelf it looks like a pop-art still life.</p>
<h3><span class="motionBold">how do you solve clients&#8217; design problems, what is your process?</span></h3>
<p>Each problem is different, though I actually don&#8217;t like the word problem—I try to keep words like that out of my vocabulary. But trying to find a solution for how clients present themselves, how they brand themselves, is very elementary and instinctive for me.</p>
<h3><span class="motionBold">the title sequences you did for CourtTV really captured the brand and conveyed its point of view.</span></h3>
<p>Gavels, scales and lady justice are so cliché, but my feeling was, CourtTV needed to own it, they needed to own her. That&#8217;s how we created that package. It&#8217;s no longer on the air, but it did have a long shelf life, which is pretty amazing in broadcast design. We just finished another project for CourtTV, doing the launch for Star Jones&#8217;s new show.</p>
<h3><img class="alignleft size-full wp-image-218" src="http://motion.tv/files/2009/05/interviewzoa3.jpg" alt="interviewzoa3" width="250" height="186" /><span class="motionBold">are design ideas triggered by feeling, movement, music, color…</span></h3>
<p>It&#8217;s everything; it&#8217;s combinations of things. It could be the most bizarre thing that just gave me an idea, or it could be at a location where you&#8217;d least expect it.</p>
<h3><span class="motionBold">what tools do you use?</span></h3>
<p>Photoshop, Illustrator, After Effects, film and video cameras, sketches. Tools are supposed to help you—but they can also hinder if you count on them alone. Back when we used Quantel in broadcast design, you only had a paint box, so now yes, having Adobe is wonderful. But you&#8217;ve got to use the tools God gave you first—then enhance your idea with the tools Adobe made for you. Then you&#8217;re set.</p>
<p><span class="motionBold">Without ideas and concepts driving them, tools are just…tools. But there&#8217;s a tendency to fall in love with sexy new technology and tools because they&#8217;re bright, shiny and new.</span></p>
<p>Do you think a painter falls in love with a brush? He&#8217;s doing his job with the brush. He&#8217;s gonna love what he did on the wall, but it&#8217;s not like, &#8216;Oh I love this brush, without this brush I&#8217;d be nothing.&#8217;</p>
<h3><span class="motionBold">title sequences serve as a form of branding—can you offer some insight.</span></h3>
<p>We just finished doing a title sequence for the IFC documentary Indie Sex. Title sequences are packaging and branding for a film or documentary—you want to tell the story, you want to entice. You want to draw the viewer in and leave an impression—when you watch Almodovar, or any of the James Bond movies, you remember the opening title sequences.</p>
<h3><span class="motionBold">you&#8217;re brand Zona Design with the tag &#8216;<em>Design Made to Move</em>&#8216;. What&#8217;s behind this?</span></h3>
<p>Design Made to Move is the way I approach every project, it&#8217;s the culture of ZONA Design. I&#8217;m Latina, I grew up dancing, I&#8217;m physically expressive, I really am motion active. Design Made to Move is obviously literal motion, but it&#8217;s also about impact and moving emotions—or moving retail merchandise. It&#8217;s many things, and it&#8217;s not just motion graphics; Design Made to Move can also be a printed piece, or an advertisement. It&#8217;s the mantra of ZONA Design.</p>
<p><strong><span class="motionRed">previous motion speaker</span><br />
</strong> Zoa Martinez was one of the &#8216;rock stars&#8217; at <strong>motion07</strong></p>
<p><strong>10<span class="motionRed">.</span>11 &#8211; 10<span class="motionRed">.</span>14 2009 <span class="motionRed">|</span> abq <span class="motionRed">|</span> nm<span class="motionGreen"><br />
motion </span><span class="motionRed">|</span> experience inspiration</strong></p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..<br />
<strong>author:</strong> Lilian Dregalla<br />
<a class="motionRed" href="http://www.workingstory.com/" target="_blank">Working Story Creative</a><br />
&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..<br />
<strong>copyright:</strong> © 2008 &#8211; 09<br />
<span class="motionRed">motion.tv</span><br />
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